Review: JW: Fallen Kingdom a mess of Cretaceous proportions
You know that dinosaur franchise you love, Jurassic Park? How about, instead of dinosaurs on an island, they replaced that with genetic monsters and human clones in an evil billionaire’s basement? Oh, that would be terrible? You’re going to hate Jurassic World: Fallen Kingdom then.
This is an infuriating movie, because they actually open it with some interesting story ideas. The dinosaurs are trapped on the island of the former park and it’s about to be completely destroyed in a volcanic explosion.
This leads to a horde of great questions they easily could have based an entire movie on: Should they rescue the de-extinct animals, or let nature run its course? Is the T-Rex even still alive, and if so where is it? Should Chris Pratt’s character go back to rescue his pet raptor Blue? Will the government try to stop them? Will there be smugglers on the island? Will they pull off their rescue mission before the ticking timebomb that is the volcano explodes?
But, instead of basing a movie on these questions, they inexplicably rush through the entire thing, cage up all the dinosaurs and escape the island within the first hour of the movie. Then, even more inexplicably, they return to the mainland with all the dinosaurs permanently in cages for the rest of the movie, and instead tell a nonsensical story about a genetic dino monster a billionaire made in his basement which he is now going to sell to criminals in a seedy black market auction, also in his basement, which is all unraveled by a Nancy Drew-like little girl. Oh, and they clone humans in the basement too by the way.